While pressing four buttons is entertaining, our goals go beyond this. Nothing that will interfere with the game's easy accessibility, but concepts that will expand on the meta of the gameplay and give us more freedom to develop original levels and ideas. In essence, we don't just want to create a second-rate arcade
subway surfers game. It will take time to develop and correctly execute ideas that have been abandoned since the first game jam prototype. One of many many of those things is the animation of the boyfriend chucking the microphone into the game's file.